A games team.
With AI.
We're not a company: we're people who love games, helping projects get out into the world.
We learned games
by hand.
Before AI, our team drew, modeled, animated and shipped games the traditional way. We know what makes a character read, a hit land and a build run.
In 2026 we came together as Chinwe in Córdoba, Argentina, to take that craft into AI. We rebuilt the pipeline around it, so every step is faster, without giving up the eye that makes a game feel finished.
Our own game, Cuetazos, was the first proof. It won't be the last: we're eager to keep learning, and there's no better way than backing other people's ideas.
AI speed.
Human backup.
AI pipeline
Art, animation and VFX generated with AI and wired straight into Unity or Unreal. It is how we move from idea to playable in days, not months.
Human art team, on call
When a project needs it, professional artists join in: hero characters, key art, cleanup and polish that AI alone does not deliver.
One art direction
Both sides answer to the same style guide, so AI output and hand-made work read as one game.
Got a game
in mind?
We're taking on new projects, big or small: from a weekend prototype to a full production. If it's a game, we want to hear about it.
- A game idea that needs a first playable
- An indie game that needs art, VFX or a full team
- A game in production that needs to move faster
- A studio that needs an extra team for a while
- A web game that wants to launch on CrazyGames
READY TO
WORK?
Bring an idea, big or small. We'll bring the passion, the AI and the craft to get it out into the world.
START A PROJECT
